Parallel and distributed computing (PDC) use has been rising through- out most areas of industry. The demand for graduates that are skilled in PDC is naturally increasing. However, changes to the curricula for university computer science (CS) degrees have not kept pace with this new demand. Not only does the curriculum need to change to include more instruction in PDC, but it needs to include PDC concepts earlier in the curricula. Thus far the inclusion of PDC in introductory CS courses has been adopted by less than 15% of universities according to an informal review of course catalogs for US university CS degrees. The incorporation has been slow because there are real and perceived difficulties in teaching PDC concepts, particularly early in CS courses. To promote PDC inclusion in intro- ductory courses, there is a need to produce educational materials that address these difficulties. The previously reported Parallel Is- lands (PI), is a web-based educational video game tool designed for that purpose. Repetition of concepts, particularly using different methods, aids in understanding and retention of those concepts. Therefore PI was designed to allow the use of additional mini-games within the overarching gameplay of PI itself. Two such games were developed to be able to be used in conjunction with PI or as stand alone web-based games, Knight and Dragon and a version of the Dining Philosophers Problem. Testing for both efficacy and appeal is being done for both games as standalone and in conjunction with PI.