SIGCSE Virtual 2024
Thu 5 - Sun 8 December 2024
Fri 6 Dec 2024 05:30 - 06:00 at Track 1 - Posters 21

This presentation will cover how Agile games and processes can be adapted for education, based on experiences in a first year, first semester project-based learning (PBL) subject for IT students. Instead of having an industry-based client bringing an external project, this subject provides an internal project and partners with a low-code software development platform company, which recommends an Agile approach. Due to time constraints and the format of university teaching, we chose to incorporate Agile games into classes and adapt Agile ceremonies for multiple teams and large classes to expose students to Agile processes. In workshops (where 4-6 teams work under the supervision of 1 tutor), teams participate in Agile games used in industry to introduce students to the Agile mindset. Once the project was underway, teams participated in a weekly standup where they presented what they had done over the past week to the other teams in their workshop, changing from the individual and daily nature of standups. Finally, the entire class of 100-200 students participated in a subject-based retrospective in the final week of semester. In addition to these activities, the PBL subject coordinators used asynchronous retrospectives to share ideas and issues, also exposing them to Agile processes. Student and staff feedback was positive, noting the additional cooperation and team-building nature of the exercise. These experiences are now being used in other subjects, and will be of value for those looking to introduce Agile to multiple teams, large cohorts and diverse audiences.

Fri 6 Dec

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05:30 - 06:00
Posters 21Conference at Track 1
05:30
30m
Poster
Adapting Agile games and processes for education
Conference
Nicole Ronald Swinburne University of Technology